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MCP / Model Context Protocol

MCP: Giving Agents Hands Inside Creative Tools

August 14, 2026

Model Context Protocol servers that let Claude and Cursor operate Blender, Godot, and browser tooling directly — with scoped, reviewable, reversible actions.

A chat window can describe a Blender workflow. It cannot perform one. Model Context Protocol is the difference between an assistant that explains the recipe and one that stands at the stove.

What I run

The rule that makes it usable

Every action must be scoped, reviewable, and reversible. An agent with unbounded authority in a 3D scene is a very fast way to lose a day’s work. So: version control before the loop starts, narrow tool surfaces over general shell access, screenshots and error text fed back as verification, and a hard stop when the task has no clear completion criterion.

Why this matters for creative work

Creative pipelines are full of tasks that are tedious, deterministic, and easy to describe — retopologize this batch, export at these three LODs, rename every material to the convention, rebuild the sprite sheet. That work is not where taste lives, but it eats the hours where taste would have gone.

MCP moves the boundary. The agent handles the deterministic middle of the pipeline; I keep the ends — what we’re making, and whether it’s any good.

Blender (bpy, geometry nodes), Godot 4 (GDScript), Three.js and TouchDesigner for realtime output, and Cloudflare Workers for anything that ships to the web.