Agent Harnesses and Context Engineering
Building the scaffolding that makes agents useful over long horizons — local model benchmarks on a two-machine setup, self-verifying loops, and skills as durable memory.
Working notes on what I'm building and why — spatial web, agent harnesses, game architecture, diffusion pipelines, and records. Each one documents a real toolchain and the reasoning underneath it, not a highlight reel.
Building the scaffolding that makes agents useful over long horizons — local model benchmarks on a two-machine setup, self-verifying loops, and skills as durable memory.
How Suno, ElevenLabs, and Whisper sit alongside Ableton and Logic in my production process as Alter. — accelerants for iteration, never authors.
Geometry nodes, bpy automation, and a compression path that takes a Blender scene to a Draco/KTX2 GLB on Cloudflare R2 light enough to load on a phone.
An interactive tool that converts a direct purchase into the number of Spotify streams it would take to match it — including the threshold below which a track earns nothing at all.
Reusable ComfyUI pipelines — SDXL and Flux, ControlNet, LoRA stacks — designed to produce a consistent look across an entire release rather than one lucky image.
Designing a sixteen-day narrative RPG around a four-phase day, simultaneous resolution, and failure that teaches instead of punishing — built in Godot 4 with data-oriented architecture and written decisions.
Model Context Protocol servers that let Claude and Cursor operate Blender, Godot, and browser tooling directly — with scoped, reviewable, reversible actions.
Rebuilding my portfolio as an Astro + Three.js site on Cloudflare Workers, where the skill tree grows from a YAML file and the 3D layer is optional by design.